using System.Collections;
using System.Collections.Generic;
using Unity.Burst;
using Unity.Entities;
using Unity.Scenes;
using Unity.Transforms;

namespace LS
{
    [WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.Editor)]
    [UpdateInGroup(typeof(SimulationSystemGroup))]
    public partial class PlayerInputSimulationSystemGroup : ComponentSystemGroup
    {
        
    }
}
